using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;

namespace SunshineFarmWord
{
    public class ClosePlantUI : MonoBehaviour, IPointerClickHandler
    {

        void Start()
        {
        }

        void Update()
        {
        }

        //点击关闭按钮
        public void OnPointerClick(PointerEventData eventData)
        {
            SystemObserverManage.Instance.CallEventNoArgs(GameObjEnumClass.EventNotifyEnum.DeselectSeeds);
        }
    }
}
